
They shouldn't be literally impossible to beat, but are definitely a much greater challenge than the original version. The first round Elite Four and the Champion also have the unique property of randomly picking from four teams to battle you with, making it impossible to know in advance what their lead Pokémon will be. Gym Leaders and Elite Four members now always use 6 Pokémon instead of the 3-5 from before, and all of these battles have them using high IV Pokémon with custom movesets, held items, and sometimes ideal natures. Important battles such as the rival, Gym Leaders, Galactic Admins or the Elite Four have had their difficulty increased further than normal Trainers. Please note that this feature is purely for the normal Trainer battles in the game the Battle Frontier has not been changed. The details for what each Trainer has can be seen in the Trainer Pokemon document. Additionally, all Trainers use the AI that is normally only used by boss Trainers such as the Elite Four. Trainers can now expect their Pokémon to reach the 70s by the Elite Four, instead of the 50s that was the case in the original Platinum.

Trainer levels have also been modified to fit the new level curve, which is now higher than before due to bigger Pokémon rosters and greater use of evolved Pokémon awarding larger amounts of EXP. The Pokémon rosters of every Trainer in the game has been edited, now including Pokémon from the National Dex. Additionally, the correct locations for wild Pokémon are also shown in the Pokédex. The details for where to get each Pokémon can be found between the wild Pokémon and special events documents. In the cases where a Pokémon being in the wild would not be thematically appropriate - for example, starter Pokémon or legendaries - new events have been added to the game to make obtaining these Pokémon feel as unique as they normally would. It's possible to catch or obtain the majority of Pokémon before facing the Elite Four for the first time, meaning you can construct almost any team you want. The wild Pokémon for every single area have been modified extensively, now including species not ordinarily found in the Sinnoh region. Some Pokémon may be placed in higher tiers due to their evolutions capabilities as well.All Pokémon that were originally in Platinum, from Bulbasaur to Arceus, are available to obtain within the game. Also note when reading through this guide that some of the moves and abilities listed for a Pokémon may only be obtained by their evolutions. The most efficient team size for these runs is only one member, but if one doesn't assume something more like 3 members, the resulting in-game tier lists become incredibly centralized around Pokémon you get early on in the game rather than anything encountered later on. Just assume you want to play through in a relatively fast time frame. Speed runs are often ones that are segmented and recorded with luck manipulation through resets, and aim for the absolute fastest time recorded, but the real time spent on them is usually much more.

Things that are neither efficient nor inefficient, for example Pokémon that have some opportunity costs but don't end up as good as high tiered ones, will be put in the middle tier.ĭon't confuse an efficient run with a speed run. Very inefficient Pokémon will be put in the low tier. The ones that fit most of the above requirements are placed in the high tier. The goal of this in-game tier list is to recommend a select group of Pokémon for an efficient run through the game. Such a Pokémon doesn't exist, of course, but this means that Pokémon closer to this ideal are obviously the best ones to use.

The best possible Pokémon for an in-game team are the ones that are obtained at the start of the game, can OHKO enemies easily, take little damage from nearly any enemy, can learn many HMs, can heal themselves, can learn useful moves upon level up, don't need excessive TMs, and have a useful ability. Introduction High Tier Middle Tier Low Tier Bottom Tier Untiered Introduction
